I am working on a stack memory corruption bug.
I identify the corrupted stack zone and a small part of the timeline where i can detect a wrong access.
With this informations I try to create a watchpoint on the identified stack part active only during my defined timeline space.
So I created a volatile global variable (over_plop) and I put 1 into it delimiting my timeline part.
Now i create a conditional watchpoint :
1) I add my stack address on the memory window and create a watchpoint from it (I don’t find any other way)
2) I check all my checkbox in the windows appearing and I put my condition in it
When I run my code I get break even if over_plop is 0.
Did I miss something?
I can’t find anything about it on documentation or on this forum, is someone already use it with sucess?
Is there another better way to get my memory corruption guilty party?